1、X 光材质教程(2010-09-04 20:13:23) 转载标签: c4dcinema4d渲染材质x 光教程分类: c4d 教程 Final Fantasy MaterialsThis is just a small material tutorial for those who would like this effect.FF Materials LuminanceFirst, open a new material. Uncheck Everything except Luminance. Give it the desired color you choose in the Lumi
2、nance channel.Next, Choose Frensel from your bHodiNUT options. Choose SAT for sampling and Multiply for mix. Then click Edit, check USE BUMP and make it a cubic knot. Position your white at 0, grey “127,127,127“ at 29, and black at 100. Then your first gradient adjuster at 95, and second at 50. Shou
3、ld look like the bottom image.FF Materials AlphaOk, so we have the base color. Now we need some layers. Choose the Alpha channel.Leave the alpha colors at default. Choose bhodiNUT Posterize from your options. Set sampling to SAT. Check only Soft and Image Alpha. After you have completed the material
4、 render out somthing, then try Checking Invert in your alpha channel to see the second material setting for FF. But before you do that we must finish. Next, Click Edit, set Levels to 7 and Filter Width to 30. Add a bhodiNUT Frensel to the texture and leave it default. You should have a stepped gradi
5、ent like the image above. One more channel to goFF Materials GlowOk, last but not leastthe Glow. Choose the Glow channel, for the glow color give it a little lighter color than the color you chose like the image above, its a little more of a pink color. now, for Inner Strength 90%, Outer Strength 10
6、0%, Radius 40%, Random 0% and Frequency 2%. Make sure you uncheck “Use material colors“ of course. now close your material editor and create somthing, i created a Platonic sphere, made it into a bucky ball made it editable and gave it the default matrix extrude and added it to a hyper nurb with the subdivision editor to 3.FF Material Finishedall done, here are some examples of the materials and what you can do, i gave a skeleton a orange and a human a blue material to make it seem like it was being scanned i hope you enjoyed!