1、动画运动规律教学大纲一、课程基本信息课程代码(已开设课程填写)DMA32403C课程信息(仅新开课程填写)所属学科知识领域总学时 48 学分 3 理论学时 32 实验学时 无 上机学时 16课程中文名称 动画运动规律课程英文名称 Animated cartoon characteristics of motion适用专业 数字媒体艺术专业开课学期 春季学期 秋季学期 小学期预修课程(名称) 无并修课程(名称) 无课程简介动画运动规律课程是本科的学科专业基础课程,是专业课程体系中的基础技能课程,掌握运动规律是提高本专业学生动画制作能力的重要课程。本课程重点是学习动画角色的各种运动规律,包括真实人
2、物的走跑跳等基本运动规律,还有物体及动物的运动规律,最后是具有不同特点的动画角色的运动。从而使本专业学生掌握制作动画的最基础的技巧。通过对运动规律的学习使学生具有坚实的动画创作基础,让他们的动画之路走的更远更稳。 建议教材 (英)威廉姆斯 编著,邓晓娥 译,原动画基础教程-动画人的生存手册,中国青年出版社,北京,2011 年 1 月参 考 书 索晓玲,马建中,动画的运动语言,中国传媒大学出版社,北京,2007 年 9月二、课程教育目标本课程的目标和任务是使学生通过课程的学习,熟练地掌握各种事物的基本运动规律,在此基础上对动画角色的运动有一个更清晰更深层次的认识,为以后的动画学习创作打下基础。课
3、程基本要求如下:1. 赏析大量的动画影片,并且对运动规律有一个初步的认识。2. 学习人、动物以及各种事物最基本的运动规律并熟练掌握。3. 研究动画角色的运动和真实事物运动的区别,了解动画的特性。4. 把各种基本的运动规律和动画的特性相结合,掌握动画角色的运动表现。5. 创作出属于自己的动画角色。三、理论教学内容与要求1. 动画运动规律概论(4 学时)了解动画运动规律的基本概念,动画发展的历史,动画制作的基本流程,熟悉原画、小原画、中间画、关键张等基本的动画概念。2. 人物动画运动规律原理及运用(16 学时)1)了解人物动画运动规律的基本表现形式;理解动画运动规律对动画人物表现的意义;掌握固定人
4、物的基本运动规律;2)了解人物正常的走路、跑步运动规律;理解人物在走路、跑步当中各个关节点的曲线运动规律;掌握人物运动规律的表现手法;3)了解动画人物在不同角度行走、跑步的形态,按照相应运动规律设计人物的行走与跑步形态,从而更好刻画人物情绪。3. 动物运动规律原理及运用(12 学时)1)了解动物运动的基本原理与规律;分析四蹄动物的动画形象的行走及跑步,掌握动物主要运动形态和规律运用;2)了解有关动物的运动形态;深入分析相关动物的运动特点;掌握动物运动规律在设计中的应用。4. 自然现象运动规律及原理(8 学时)了解动画自然现象的重要作用及应用原则;理解自然现象的运动方式与一般规律;全面掌握并运用
5、自然现象的表现手法增强动画的视觉效果。 5. 综合运动规律的动画运用原理与设计表现(8 学时)了解掌握动画运动规律在动画制作中的具体运用及相应案例。根据所掌握的人物、动物、自然现象的动画运动规律,帮助动画作品塑造形象,渲染气氛,营造效果。四、作业阶段作业1. 设计两个带有性别年龄特征的人物(侧面)走路循环,输出为 psd 或 riff 格式;2. 完成两个带有不同性别年龄情绪特征的任务(侧面)跑步循环,输出为 psd或 riff 格式;3. 完成四蹄动物的行走及奔跑各一组,输出为 psd 或 riff 格式;4. 完成鸟类、昆虫及爬行动物的运动规律练习各 1 组,输出为 psd 或 riff
6、格式;5. 完成烟雾、爆炸、火苗等自然现象的练习各 1 组;6. 完成一组镜头的临摹,掌握各种动画运动规律的特点及表现;期末大作业要求制作长度为 1 分钟以上的动画短片。要求:1. 综合运用人物、动物、自然现象的运动规律;2. 主题明确,特色鲜明,具有一定程度的故事性;3. 设计风格统一,传达信息准确,表达出情感;4. 为动画配上合适的音乐,或用动画的形式表达音乐;5. 提交格式为 avi,wmv 等视频格式期末设计大作业成绩占本课程总成绩的 60%。五、考核方式平时阶段练习和期末大作业结合的考查方式,期末设计大作业占本课程总成绩的 60%六、成绩评定学生成绩由三部分组成:一、阶段练习 (30
7、 分)1. 两组人物的走路循环(5 分 )2. 两组人物的跑步循环(5 分 )3. 四蹄动物的行走和跑步(5 分)4. 鸟类、昆虫及爬行动物的运动规律练习 (5 分)5. 烟雾、爆炸、火苗等自然现象的练习 (5 分)6. 镜头临摹(5 分)二、大作业:动画短片制作 (60 分)三、考勤:迟到、早退、旷课(10 分)三次或以上无故缺勤没有成绩七、执笔人Syllabus for Animated Cartoon Characteristics of Motion. General InformationCourse Code(if applied)Course Information(for ne
8、w course only)AcademicDisciplineComputer science and technologyKnowledgeDomain The Production of AnimationTotal ClassHours 48 Credits 3LectureHours 32LaboratoryHours NoComputerLab Hours 16Course Title (in Chinese) 动画运动规律Course Title (in English) Animated Cartoon Characteristics of MotionApplicable M
9、ajors Digital Media ArtSemester Available Spring Autumn SummerPrerequisites (Course Title) NoCorequisites (Course Title) NoBrief Course DescriptionThe course of Animated Cartoon Characteristics of Motion Interface Design is a discipline basic course for undergraduate. It is the basic skills course i
10、n the professional curriculum system. Mastering the law of motion is important to improve the students animation ability.This course focuses on the law of the various movements of the animated characters, including the basic movements of the real characters, and the movement of objects and animals.
11、Finally, the movement of the animated characters with different characteristics. The students could master the most basic skill of the production of animation. Through the study of the law of motion students will have a solid foundation for the creation of animation, so that their animation to go fa
12、rther and more stable.Textbooks Recommended Richard Williams, The Animators Survival Kit, China Youth Press, Beijing, 2011References Suo Xiaoling, Ma Jianzhong, The Language of Animated Cartoon,Communication University of China Press, Beijing, 2007. Teaching ObjectivesThe purpose and task of this co
13、urse is to enable students to master the basic laws of movement of various things through the course study. On this basis, they will have a clearer and deeper understanding of the movement of animated character which will benefit them in furture creation of animation related art works.Course require
14、ments:1. Appreciate a large number of animated films, and have a preliminary understanding of the law of motion.2. Learn the most basic laws of movement including motion of people, animal and nature phenomenon.3. Study the difference between the movement of the animated character and the movement of
15、 the real things. Understand the characteristics of the animation.4. Grasp the combination of a variety of basic laws of motion.5. Create your own animated role. Teaching Content and Requirements for the Lecturing Part1. Introduction to animation law (4 hours)To understand the basic concepts of anim
16、ation law, the history of animation development, the basic process of animation production and be familiar with the concept of Key Frame, Breakdown and Inbetween. 2. Character animation law and the use of the law (16 hours)1) To understand the basic manifestations of the law of the movement of the c
17、haracters; understand the animation movement on the meaning of the performance of the animated characters; master the basic movement of fixed characters; 2) understand the normal walking of the characters, running the law; understand the characters in walking, running 3) to understand the animated c
18、haracters in different angles of walking, running the form, in accordance with the corresponding laws of motion to design the characters walking and running patterns, so as to better characterize the emotions of the characters, so that the characters of the movement of the law;3. The principle and u
19、se of animal movement law (12 hours)1) To understand the basic principles and laws of animal movement; analysis of the animal image of the four hoofs walking and running, to master the animals main movement and regular use; 2) to understand the animals movement; in-depth analysis of the animals move
20、ment characteristics; The Application of Animal Movement Law in Design.4. Natural phenomena Movement law and principle (8 hours)To understand the importance of the natural phenomenon of animation and the application of principles; understand the natural phenomena of the movement and the general law;
21、 a comprehensive grasp and use of natural phenomena to enhance the performance of animation visual effects.5. The principle of integrated movement of animation and design performance (8 hours)To understand the rules of animation movement in the animation of the specific use and the corresponding cas
22、e. According to the grasp of the characters, animals, natural phenomena of animation law, to help create an image of animation works, rendering the atmosphere, to create results. AssignmentsStage homework1. Design two characters with gender age (side) walking cycle, the output is psd or riff format;
23、2. Complete the task (side) running cycle with two different age emotional characteristics, the output is psd or riff format;3. Complete the four-foot animal walking and running a group, the output for the psd or riff format;4. Complete the movement of birds, insects and reptiles of the law of a gro
24、up of 1, the output for the psd or riff format;5. Complete the smoke, explosion, flames and other natural phenomena of the practice of a group;6. Complete a group of lens copy, master the characteristics of various animation movement and performance;The final projectCreate animated short films with
25、a length of 1 minute or longer.Claim:1. Combine the use of characters, animals, natural phenomena movement law;2. Be sure the theme is clear, distinctive, with a certain degree of story;3. Be sure the design style is unity, convey the information accurately, and express your emotions;4. Include a ap
26、propriate music for your animation, or use the animated form to express the music;5. Submission format could be avi, wmv and other video formatsThe final design work will account for 60% of the total achievement of the course.V. Examination Mode The method of examination is the combination of stage
27、homework and final design work, and the final design work will account for 60% of the total achievement of the course.VI. Performance EvaluationThe result is composed of three parts:1. Stage Homework (30 points)1) Two groups of people walking cycle (5 points)2) Two groups of people running the cycle
28、 (5 points)3) Walking and running of the four-hoof animal (5 points)4) Exercise rules for birds, insects and reptiles (5 points)5) Practice of natural phenomena such as smoke, explosion, flames and so on (5 points)6) Lens copy (5 points)2. The final project (60 points)3Attendance: being late, leaving early and absence (10 points)If there are three or more absences, the student will be failed in this courseVII. Author